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| CSS SCI FI is a single-player mod for Half-Life 2. Using the latest version of SMOD, which is included, the mod puts the player through 27 intense combat missions set in Counter-Strike: Source maps. Each map contains a unique scripted scenario which is enhanced by random scripting so that the game is never the same twice. Players will fight everything from Striders to slave Vortigaunts, plus a range of Combine enemies armed with many new weapons. | |||
To Sum It Up... Introducing new multiplayer elements that infuse an intensity and depth into an already celebrated multiplayer game-type. In addition to the portentous multiplayer content, the single player mode will immerse all types of players and offer a new perspective on counter-terrorism. You'll be on the edge of your seat... Choose your Player Configuration & Get ready for Action!
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Pirates, Vikings & Knights II includes a wide variety of features making game play exciting, fun, and even interesting for all those strategists out there. Here are just a few things you can look forward to in your PVKII experience.
These are just a few of the things you can expect to see from the PVKII team. Just wait and see what else we can conjure up! |
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After a disastrous rescue attempt to free Richard G Newell, a renowned rebel scientist, Dr. Gordon Freeman awakes to find himself locked in a holding cell on a mountainside prison facility dubbed 'Rock 24'. His new mission, locate and free the rebel scientist and escape the collapsing combine prison.
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| Overview of Nuclear Dawn
Pillars of incandescent fire boiled to the heavens in every direction, burning bright and dark, like the clasped fingers of God trying to enclose the world. In 2024 the proud nations of man wiped each other out in the Nuclear Dawn. Millions were incinerated instantly and hundreds of millions died within the following days. With the human race on the brink of extinction and the whole world teetering on the edge of annihilation, we did the only thing that made sense. We kept fighting. Old enemies of the East and West continue the war in a brutal series of skirmishes throughout the dead cities of a bygone era. The Consortium of Free States unites the survivors of the Western powers beneath a military dictatorship and relies on its Asymmetrical Warfare Division to plunder the lost artifacts of mankind’s golden age. The People’s Empire wields its elite Red Sword to check the advances of the Consortium and strike deep into the dark heart of the wastelands. Resources, relics, and hidden treasures draw both factions into an endless cycle of battle and you are on the frontlines. Nuclear Dawn is a modification for Valve’s Source engine that combines visceral and violent First Person Shooter action with fast-paced Real Time Strategy in the aftermath of an apocalyptic war. You can choose the mission or lead the attack as a commander, marshalling resources and deploying weapons and equipment for your team to use. You can storm a building as an assault trooper, cling to the shadows and rely on your active camouflage as a stealth, or unleash terrible firepower from a powered suit of exo-armor. You have the responsibility and the power to decide the outcome of every engagement. If your opponents are lucky there will be enough of them left to bury.
* As a Commander * Nuclear Dawn brings intense team-based game play with all original content to the Half Life 2 community. We are committed to making a game that everyone will want to play and if you have any suggestions or comments we take them all seriously. |
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| What is Project Hull-Breach? Project HullBreach is a massive modification
project aiming to create a futuristic total conversion for the up and
coming Halflife 2 engine from Valve Software - a unique approach to development,
Hull Breach let the public participate in the design of the game which
provided a great insight into what gamers did and didn't want. Our team
is comprised of amateurs and professionals alike with a few famous names
dotted around our core team.
Some of the basic features of the game will be :- * Character persistence on a small scale, releasing community management
code so administrators or companies can (optionally) allow account
creation, persistence, skill / tech trees and more. These community
sites will be given the option to link in with the main Hullbreach
site allowing us to manage leagues, monitor game play, bugtrack and
plenty more. |
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| Half-Life 2 Black Mesa: Source is the Half-Life 2 total conversion
of the original Half-Life game. Utilizing the Source engine and its endless
array of possibilities and powers, Black Mesa: Source will throw you
into the world that started the Half-Life continuum and introduced Gordon
Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical
Physics.
Black Mesa: Source was built and founded on the principle that Half-Life: Source did not do the original title enough credit, regardless of the true intentions laid out with the release of Half-Life: Source by Valve Software. Subsequently in November 2004, Black Mesa: Source was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the Source engine. This total conversion will not require Half-Life: Source installed on your system to play, only a legitimate and working version of Half-Life 2. At the present time, Valve Software is not associated or involved with the development of this project. Here is a small list of planned features of Black Mesa: Source: * Redesign and overhaul of all 18 chapters, the hazard course and
deathmatch levels of the original Half-Life and Half-Life DeathMatch
games. |
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| What is VIP Mod?
Old school Counter-Strike players will remember a gameplay mode called "assasination mode" that randomly changed a member of the CT team into a VIP. The VIP player was only allowed the pistol he spawned with as his weapon. But, he also spawned with 200 armor. The misson in this game play style was simple: "Protect The VIP Team!". The CT's were to escort the VIP to a rescue zone to win the round. The terrorists objective was to kill the VIP. If they did, the round ended no matter how many other CT's were alive. This game play mode, maybe more so than any other, demanded team play and co-operation. It was exciting to play and was a dream for those of you in to tactics and stategies. Unfortunately this game play mode died when Counter-Strike: Source was released. Valve for some reason decided not to include it in the "Direct Port" of Counter-Strike. In the summer of 2005, long time member of the PAF Game Community L.Duke started working on a MetaMod plugin for CS: Source that would re-introduce this game play style back into the game. The result is VIP Mod VIP Mod brings all of the features of the original assasination game play mode from Counter-Strike to CS: Source. The only pre-requisite to running this plugin is that you have MetaMod: Source installed on your server. |
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| It was the mid-1980s. Ronald Reagan's America was
still locked in a death grip with an inexorably fading Soviet Union.
The USSR was in decline, its economy in shambles, its satellite nations
growing restless, its power fading. Then the unthinkable happened: oil
was discovered in Siberia... billions upon endless billions of barrels
of light, sweet crude. Inside the Soviet Union, the race was on... could
the limping superpower develop a revitalized oil industry in time? Or
would the nation exhaust itself in the effort? Read more.. |
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| The Seven Hour war is over. Earth, once a sprawling
bastion of humanity and free life has been decimated, replaced with the
tyrannical rule of the Combine. As a Civil Protection officer, you have
given your life and freedom to enforce the wishes of your unseen overlords. Your life is an unknown one. You can hardly remember more than a year back. Visions of your past come to you in your sleep, they are becoming clear... As a Civil Protection Officer, you lead your team of dedicated and talented soldiers into the depths of the Resistance Uprising, slowly uncovering the truth of the Combine. The lead Mertocop officer, Civil Officer 96, fully supports you and your squad as shining examples of the Combines elite. You have been deployed to an old cargo ship, the Borealis, as a security officer. The days quickly become painful as an increasing number of disturbing visions invade your mind. Visions of the Old World, of The War, and of a strange man in a suit calling you from a distant organic world. You are being beckoned. Who is the Rogue Threat? Are your officers deceiving and manipulating you? How will you know when the Threat comes? The journey of a lifetime awaits Rion. |
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With online HL2DM leagues starting (CAL and Electronic Sports League being some of them), it has become obvious that it was a nightmare to start a match in smooth and sane conditions. HL2DM Pro provides a Graphic User Interface which facilitates the setup of a match. All common match settings such as "Friendly Fire", "Weapon Stay", "Current Map/Next Map", "Time Limit" and others can be set in a very simple and efficient way. While all these settings can be decided thanks to the integrated voting system, the mod also enables a superadmin to decide on match settings. But HL2DM Pro is not restricted to be a match management mode for
HL2MP. HL2DM Pro is litteraly two games in one box cause there are
two modes that you can play using HL2DM Pro : It's up to you to decide if you want those new gameplay settings on
or not in the game. It is possible to use this mod with Valve's defaults
thus just leveraging from the GUI. |
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| Storyline
In the early 1950's human genetics experimentation was taking its first, tentative, steps. Amongst many other black projects, a team of British scientists working at a Infinitum Research experimental station stumbled across some remarkable phenomenon involving DNA manipulation. This led to deeper research with dangerously unpredictable results, often leading to human patients losing their lives in irresponsible and immoral experiments. Time passed on, and by the mid 1990's the failure rate of the experiments had been reduced from 75% to a mere 15%, enough for Infinitum to move onto the next stage, Biological Light Refraction. The British team were hoping to unravel the possibilities of light manipulation to create the perfect covert military agent. Early into the new millennium, due to a gross miscalculation, a series of tests on Subject 617 led to a massive synaptic trauma leaving the patient with multiple genetic anomalies. The subject was left in constant pain and with unstable DNA. The subject escaped captivity, killing anyone that got in its way, the I.R.I.S (Infinitum Research Intercept Squad) team have been deployed to return the subject to a maximum security Infinitum Research facility for further study and dissection. The entire project was considered a failure, all funding ceased and development was discontinued. All records and traces of the experiments were destroyed. Infinitum Research denies all knowledge of any form of human DNA manipulation but are more than happy to comment on the possibilities of cloning human organs inside suitable animal donors. It is believed that these organ cloning experiments form the main cover for their human genetic manipulation experimentation. As the I.R.I.S team close their net around it, subject 617, known as The Hidden must turn the tables becoming the hunter instead of the hunted! Read more. |
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| The
Battle Grounds is a mod based on the Revlutionary war in America. Features
are Line Battle, cannons, huge ships, historical accurate maps and
scenarios like yorktown, ticonderoga, lexington,.... Read more here |
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| Dystopia Explained Dystopia is a total conversion of Half Life 2 currently under development by Team Dystopia. We are a collection of dedicated and talented gamers who are creating an action packed multiplayer game. Drawing on the themes and concepts of the Cyberpunk genre and implementing ideas born out of years of gaming experience with a diligently designed gameplay system, we hope to produce the next step in online multiplayer gaming. Dystopia places the player into tense combat situations in a high tech world spanned by computer networks. As either Punk Mercenaries or Corporate Security Forces the player will fight through the physical world to gain access, via jack-in terminals, to cyberspace. Cyberspace is a three dimensional representation of the world's network. Inside cyberspace players will launch programs to hack into systems linked to the physical world while fighting off enemy hackers and defending critical systems. Gameplay progresses through inter-linked physical and cyberspace objectives, some are completed in either the physical world or cyberspace, others only by a well timed combination of the two. Whether the player is a heavily augmented combat mercenary armed
to the teeth with the latest in firepower, or a twitch reflex cyberdecker
racing to infiltrate a cyberspace node; they'll be immersed in an
action packed battle. Only through skillful use of the high tech
arsenal we're making available and intelligent team play will players
truly jack-in and kick ass. |
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| D.E.A.D is still in its early stages and we are currently looking for
people to fill some slots on our team. Check the status menu on the right
and our team page for more information.
The Story Behind the D.E.A.D :
Info About the Mod : Ever have the urge to rip someones arm off and beat them to death with it? Well were gonna give you the chance.... D.E.A.D is a Hl2 mod being created on the Source engine, were focusing on gameplay and detail, even tho the game concept itself is not very realistic we want to keep the gameplay that way. That is why were creating charectors that we feel stand out from other mods, we don't just want there to be 5 player models for each team and thats all you get, were giving you a wide selection of charectors to choose from, each who have there own lil mini profiles so you can understand a bit about them. Game modes : » Redemption (control areas of a level) » Demolition (destroy enemy strongholds) » Rescue (rescue people trapped) About the Evolution System : The Evolution System will be a system
that allows players to learn, the more skilled a player is the better
he will do in battle, so the more damage you
do and goals you complete the higher your skill level will go, allowing
you to gain more abilities, This includes the undead team, both
teams have there own set goals to complete, and each have the chance
to evolve into better players, but if a zombie
kills or infects a human player then that infected players goals change.
Meaning you have an option, become one of the undead or kill yourself
and
take as many of those bastards with you as you can. |
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Insects Infestation concept combines combat capabilities and strategy oriented gaming. In fact, it does not only allow to shoot anybody at anytime but it emphasizes on team play tactics. Obviously based on insects point of view, II will offer its players to choose among three different insect species such as Ants, Termites and Wasps. Each of these will have its own set of unique weapons, powers, behaviour and abilities. To add a little interest, species will be available in two main starting classes: Soldiers or Builders. Classes will eventually evolve into six distinct classes as you play, again to give even more diversity to the game. |
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The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves. The campaign will begin with players dropping into Normandy in the early hours of June 6th, with the ultimate objective of capturing the town of Sainte-Mere-Eglise. From there subsiquent maps will include missions based on locations such as Montebourg Station, La Fiere, Carentan, and other key areas. Our approach in recreating such events is quite different than that of most standard first person games. The principal of our focus is on realism. The realism we are referring to is beyond that of Counter-Strike or Day of Defeat. |
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| What's new in the Beta? Map Updates:
Features/Tweaks:
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| At the court
of this adventure, you are Robert Muldoon, the person in charge for
the safety of the park. The play will proceed
in a relatively linear but very intense way replaçant you in an
environment in Resident Evil which is besides one of our principal source
of inspiration with regard to the "setting in situation, management
of the stress and distressing environment" of the play. All will
be implemented so that you start without however leaving of with dimensions
phases of significant action. Read more |