HLDM2_BOUNCE by Zyndrome

"
* Modified soundscapes, less noisy now.
* Added more detail and light in watertunnel with RPG.
* Cave-area reworked. Pretty effects too.
* Water doesn't bug any longer. More muddy water used in cave.
* Added SLAM.
* Moved around some ammo. Only one RPG-round spawns on the map now.
* More detailed cornerbend in the tunnel between outdoors and room with magnum.
* Reworked props in the room behind the healthcharger.
* All lights have a lightsource now :P
* 3D-skybox! This also makes the sun less irritating.
* Added trees and supportpoles (with wires) in the outdoor-area.
* More detailed lightmapping in most areas (sharper shadows).
* More trees around the top.
* Uuuuh... stuff I can't remember :/"

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