CP_HEAVEN by Hellfire

"CHANGELOG

from B1a to B2
-set redspawnwave to 5(was 3) and bluspawnwave to 3 after either B or C are caped
-set redspawnwave to 7(was 8) and bluspawnwave to 2 after both B and C are caped
-fixed rare issue that prevented spawnvawe logic from working properly
-remade A<->B path, mostly for attackers
-some changes on C
-some changes to B<->C passage, blocking sightline
-new point D and surroundings
-lots of other (mostly visual) changes

from B2 to B2a
-fixed clipping issues
-fixed nobuild areas
-fixed blocklights
-minor visual fixes
-further changed point D

known issues(as of B2a):
-unpaked railing model between C and D
-displacement sticking out of the wall near C
"

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