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CP_TIDAL by
heyo
"Hey guys, I'm back again with another finished TF2 map. (I'm the guy who made egypt, junction, and harvest)
Cp_Tidal is set in a facility on the bayside. It's set at night time and I tried to create a cool view of a suspension bridge across the bay. I chose to keep each side similar in architecture so the whole map would fit together and feel like one cohesive modern facility.
It's a 5 cp linear push map with battles across rooftops and in alleys. There's a lot of ledges to look down and defend/attack from.
I've been working on it off and on since January 2010. For this map I spent a lot longer balancing gameplay and trying to make the areas fun than my I did for previous works. This time I let the maps design evolve more out of the playtests rather than just my head, so I think it plays a lot better than my older maps. It's balanced for 24 players.
Version 2 Update:
Basically, for version 2 I took a lot of the criticism I got about the first version's detailing and changed it. In the first version it seemed to have too much of the same details throughout. I tried to vary it a bit more because it was too bland looking before. For example, I changed many of those false doors to different details because there was too many of them. I also added some little signs for Tidal Power Inc to add a bit of back story.
Here's the download link:"
*DOWNLOAD V2* *MIRROR*
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