CS_JUNGLE by Shiroko

"Version 1.0 - Final release (Or is it?)

- Fixed a lot of plants that were actually hovering.
- Made the beam in the T Spawn stairs illusionary, so you can get stuck in it.
- Added a cubemap for the APC
- Rounded one of the rough cliffs.
- A few other pointless things.
- Unless something critical happens to this release this would be final one. If you still want to comment, you're welcome, it'll just have less of an effect like that.

* A few basic strategies to keep in mind:

- Move slowly in the forests unless you're in a rush, it's very easy to miss people hiding in the shadows.
- Which points the next thing, use the shadows and the bushes in the jungle, don't move on the road in the middle. You can frequently kill someone from behind because he passed you without noticing\
- Terrorists have a camping advantage, if they use it the CTs can always use the overpass for sniping them (Use the area with the bushes, not the exposed area, it is meant only to avoid damage when going down)
- When sniping hide in foliage and don't move, moving is the most exposing thing. (Until someone saw you, then you better move if you don't want to get hit)
- If you go for hostages, try letting two people get them, each from one house. This will simplify bringing them back. Remember there are two Hostage rescues, so if you suspect someone camping the rescue, go to the farther one.

All models and textures are created by me, but can be used by any other mapper for his map freely. As long that he doesn't make any profit of this work. In the later case, E-Mail me at shiroko@dune2k.com for resloving the issue. Also in both cases, credit should still be given to me. In case anyone wants the source file of the art he's welcome to E-Mail me (Again, shiroko@dune2k.com )

* The following textures are not original work, and therefore are free for any use:
- dirt01, mud01, cliff05a, cliff05b, grass01.


- Omer Sturlovich
- Shiroko
- shiroko@dune2k.com"

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