CS_METROBUDAPEST_PRO by r.man

"THIS IS NOT THE FULL VERSION MAP!
In order for a better gameplay and less file size, this
specially modified version contains the necessary
contents only!

This means I reduced map size by deleted an entire
station 'Vorosmarty' and brought down the entity numebr
from a huge 4275 to 3440, compressed sound and removed
all unneaded animated textures so in the end the file size
become a splendid 302MB from 534MB.

This map contains 5 years of My hard work to represent the state of My home country's metro in the year 2005 with the quality of the official CS:S maps.

Like in reality I've had to make the line 2 and 3 station to aslope into each other at their begining, so I've rotated the entire line 3 station. The rotation was tricky, because it's angle determinated the length of the hallway at the end of them.

Anyway this map is a huge success, 'cas I made it all without any blue prints, but hundreds of photos. Hungarian people can't say it's wrong at any dimensions by looking... that's how real it is. And of course this realistic aspect can be used by foreign people as a tavel guidance!

INFO

Repesents the junction of the three metro lines of
Hungary in a realistic shape with Valve’s source engine.

STORY [fictional]:

On a sunny afternoon of November 2005 a group of
terrorists capture hostages in the metro, meantime the
police evacuates the territory. The rescuing movement
begins when special forces infiltrating the separated
area by two designated points.

MAP SPECIALITIES:

In order for a new gaming experience both two teams were
divided by two, so always be prepared for an unexpected
enemy attack.

There's an electronic sensor owl that tries to make
the right force balance between the teams by spawning
randomly at strategically important areas.
"

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