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CTF_EXPORT by MagicTMP
" YOU MUST HAVE YOUR SERVER IN TEAMPLAY MODE OR ELSE THE TRIGGERS WILL NOT WOR!!
It is here. after 2 months of development and one final week of perfecting and tweaking, it is here. the scenario is a culmination of UT's bombing run and capture the flag. the map consists of two sides with 3 connecting hallways. it is great fun.
THE OBJECTIVE is to bring the colored combine balls (red for rebels, blue for combine) from your enemies flag room to your flag room by shooting, passing, and killing. touching your own flag will result in death.
the score is recorded in a scoreboard attached to the HUD. it is with you at all times. do not look for a giant scoreboard in the map because there is none. first to 10 wins. when a team wins, a message appears showing which team won, explosions, and the game is started again.
Special thanks to:
Raeven0 - Tweaking and making the CTF scenario leeter than anyone else, Object - host for the map, Flashdevil, hamst3r, fi3nd, [TK]Archwolf, Morph-Ninja, Blender, and many of the other beta testers who all gave input to this map.
he final is done!
changes:
- boarded up window (for less half court shots)
- blocked off all possible areas where the flag might be
- made it so that you need to be close to the flag to actually get it
- made it so that picking up your teams flag will not kill you. you wont be able to pick it up
- added a sound/text message when you pick up/score/drop the flag
- FIXED THE LADDERS!!!! "
*DOWNLOAD FINAL* *MIRROR*
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