|
DE_COURTHOUSE_SOURCE by DjBourgeoisie
"On the heels of two very successful map releases (cs_mansion and cs_docks_djfinal), DjBourgeoisie has just released his most impressive map to date entitled de_courthouse.
This map takes full advantage of the Source engine and is absolutely stunning. This is a mid to large sized map. There are great ambient city noises, sirens and car horns, traffic etc. It really lends to the overall ambience of the map. It sets the mood.
The T's spawn out front of the courthouse. They can go through the yard and straight up the steps into the Building or they can go down the street on the left side of the building to bomb site B. If they go in the courthouse, there are a few ways to the bombsite and the vent system. If they head down the street, they have to make there way through a nasty old apartment building, out a window, down a fire escape and through an alley to get to Bomb site B outside of the holding cell area. There are great choke points, battle areas, sniper areas and hiding spots. This map also has great rushing capabilities. The alley on the way to B has lots of hard to get to balconies, areas to hide in and ambush spots.
There are some REALLY funny things hidden in this map as well. I'm not going to spoil them for you, I'll let you find them once they are released.
Important information about the map:
- 64 total spawn points, 32 terrorist, 32 counter-terrorist
- 2 bomb sites, both clearly marked A and B
Whats New in this "final" version of de_courthouse
- New sewer system with 3 total entrances/exits. This provides a third route.
- Snipers window with view of alley (for t's mainly).
- Windows looking out from inside the jail.
- Additional window coming out from fire escape.
- Spread out ct spawn more.
- Doors open faster and stay open longer (to reduce the open close issue).
- Swinging shootable lights in the prison.
- New vent system/link 2 routes (in jail that leads outside).
- Broken down door leading into hotel room.
- Detail new areas."
*DOWNLOAD FINAL* *MIRROR*
|