DE_STATIC by JamesL
" So here's the latest WIP version of the map. I wasn't sure if I wanted to release this version of it, since it's still needing a serious last layer of polish and fixing up. However I think the map needs a last round of feedback before I go for a final.
Known issues:
- Some texture alignment bugs.
- Model collisions.
- Some of the models need re-skinning (remaking possibly, I pretty much suck at modelling still).
- Totally unoptimised - FPS is shite in places.
- Nav mesh is rough and dirty with no place painting.
- You can escape from the map in some places.
- Some z-fighting where the tree shadow overlays hit displacements.
- Soundscapes appear broken in this build.
- Some of the overlays are a bit crap.
- Terrorists have more spawnpoints than CT
All comments and crits appreciated. I am pretty much set on the layout now, I just want to concentrate on making it look nicer and fixing bugs.
http://www.fragnbag.com
EXTRA NOTES:
- The spawnpoints seem a bit messed up. Terrors have 13 as far as I coult tell, while Counter-Terrors only have 10. Still, the map is very playable.
- Check out the previous version of this map here: Click
- I included a bzipped2 version in the .rar, for easy use with fast download servers."
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RC6* *MIRROR* |