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DE_TROPEA
by OrnateBaboon *WIP*
"Been Working on a CSS map for the Mapcore competition that never quite
made it.
Based in a place called Tropea in Italy. Layout is complete, (save modifications
after playtesting) and all areas have rough direction. I have only really worked
on the playable areas, so this is why there is a lack of detail in the distant
sky line.
These are of the T spawn.
Issues:
Same colour roofs
Flat pavements
Blocky corners
Not enough dirt/stains/damage on the walls
Not enough variation in the building textures
All light fixings and lamp post models are bright. Will add some unlit
ones
Need to displace the roofs
More unique aspects to generally try and make the map look different
to other CS Source and DOD Source maps.
No HDR at the moment
No sprites yet
Crates!
Looking for contructive
criticism, and any good ideas people might have that could be added
to a map of this type. Thank you to Skybex
for hosting the images.
Update 13-01-07:
Sorry about all the lost images. My host changed. Here are some more, though they don't have HDR enabled. I was looking to get people's feedback on the 3d sky rocks. Do they look a bit too big or out of place?
I was going to go for mountains, using the displacement to 3dmax height map to terragen stuff (as suggested by PhilipK), but gave this style a go first. I have other parts in the 3dsky, such as a road for cars leading off into the distance, a rocky cliff/beach/water area, and a forest, which I will hopefully show soon.
I know that there are lots of issues and things that can be rebuilt or improved upon in the main part of the map, and the lighting and the shadows also needs more work. All the dod:s decals and props will be replaced with custom ones if I get the time. "
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