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DE_VEGAS_CSS by SM Sith Lord
"Description:
Remake of the old 1.X map de_vegas (original credits below). Stayed true to the original layout. Nearly all the old angles are still there. Changed a few secrets, and added a few more. Most changes to the map are purely visual.
Islamic extremists have targeted Sin City for their next strike against the American way of life. Hoping to further cripple the US economy, a string of attacks have been coordinated and executed in the fabulous city of Las Vegas, Nevada.
The intensity of the strikes increase as the CT's initial response teams quickly become overwhelmed, effectively turning Las Vegas into a war zone.
Your squad has been assigned to respond to an unidentified helicopter landing at the High Times Hotel & Casino, the sight of an earlier attack which claimed the lives of several of your fellow agents.
Homeland Security has identified the strike and confirmed that the terrorist have two probable objectives that they are likely to attempt to destroy.
BUGS: Weird light casting in containers caused by optimizing techniques I used.
Additional Credits:
All the beta testers on the [DoP] High Times server for finding & putting up with all the terrible bugs & giving valuable feedback. [DoP] Vulgar for letting all that happen. All the people from other forums that helped me fix those bugs (FPSBanana, Interlopers). The authors of GMOW v3 Solid_Granite, GiGaBiTe. All the creators of the original de_vegas. And, lastly, VALVE for creating a sweet game/engine/resources that I could work with.
Original Map Credits:
Originally created by +Cadaver+, textures by George_Pooshoes and JOeSmOe. Additional credits to Macman, Chaos, Tech3D, Jubilee, and Agent Orange."
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