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DOD_DOGSECTOR by TheSurgeon
"after 2 years or however long it's been, i've finally got a public release of this map ready. there's not really any reason it's taken this long, i just never got round to recompiling after a couple of problems i fixed months ago.
it's set on dog sector of omaha beach, with 4 capture points - 150mm tbsk gun, 2 flak88 canons and a mortar position, although due to entity limits and bugs, they're flag caps instead of detonation objectives. the barbed wire on the beach needs to be destroyed with det packs, which all allies spawn with, at which point the axis spawns move back from the clifftops. there are a couple of fixes from b5, one problem i'm still aware of is that some areas seem a bit too dark. i don't know why since i never changed the light settings, but that'll be fixed for b7/rc1, and hopefully valve will release the sdk update in time for that."
*DOWNLOAD B6* *MIRROR* |