DOD_GETRIEBE by PyROZen

"Here’s the final version of my map Getriebe in all it’s glory
The name was changed due to many admins/players having trouble spelling it. Dorf is much easier, and it better fits the map since it means village or small town in German (as opposed to transmission being getriebe’s meaning, damned babelfish) I hope it doesn’t cause too much confusion.

=-=-=-=-=-=-=-=CHANGES=-=-=-=-=-=-=-=
A lot of minor cosmetics changes went into this release, 2 new paths have been opened, as well as 2 sniper perches. One is near Allied spawn and it allows them to unseat an MGer if they setup in the window overlooking the Allied access to the Axis 2nd flag. The second lets allies unseat MGs who have setup near the Axis first flag(though another window was opened to even it out for the axis) Finally, the Allies now have access to the windows above their tunnel that allows them to snipe onto the hill, and have another doorway added as well to left. This should stop the Axis from being able to totally control the hill from their 2 windows which overlook it.

The main purpose of this final release was to even the map up the rest of the way, since play testing showed it was very easy for the axis to overwhelm the allies. Also, lighting and color correction have been tweaked slightly, and the color correction file is actually included this time! (I forgot to package it with the map in b3a). A few minor texture changes to break up the edges between building, and I swapped a few of the overused textures for different ones.

Also, i finally designed a new minimap to replace the junky one i've packed in since B1. I am not a graphic artist at all, but it turned out great and i'm very happy with it.
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