DOD_POINTE by majorcain

"Small map, simple layout, five flags - a mix of one and two-person caps.

Allies start on the beach and have to scale the cliffs using ropes to reach the objectives - located in or around key structures.

Axis start down the hill from their billets in two requisitioned farmhouses, and have to capture the objectives themselves.

An underground tunnel network links the casemates with the observation posts.

Teams need to be organised and work together to take and hold the objectives.

The map supports up to 32 players and has been well-received during playtesting.
With thanks to: Surgeon, Trp jed, Ranson for use of excellent custom props. Thanks also to everyone who has helped with playtesting the map and who's valuable input has been used to improve the map.

Map in rotation on Bagpuss Playground Custom Server: 81.19.219.206

Changes from b1 to b3:Mainly to improve gameplay, balance and aesthetics and include:

- additional rope exit from beach for allies
- better cover provided for allies reaching the cliff top
- coup de main spawn next to main observation block (ideally this would be a glider but as no model exists yet, I've used Trp jed's superb C47)
- radio tower replaced with Cpt Ukelele's excellent Freya radar model
- additional exits from axis spawn
- more detail added throughout including some custom models
- two doors removed from main observation block to make it harder to defend"

*DOWNLOAD B3*  *MIRROR*