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DOD_STUG_DET by Lard
"I've been working on a detonation version of dod_stug for the CAL League and here it is for the world!
The det times are 4 minute standard rounds, with 1 minute extra for blowing up either of the 2 tanks.
-= changes since b4. =-
Made all doors and window frames not-solid so you don't get stuck on them.
Improved FPS around spawns.
Added an extra pathway over the bridge through the buildings (This should speed up capping/detting a lot, was too slow in b4)
Re-arranged the Allied river stairs to stop sniping into spawn from the river.
Fixed up some spawn camping problems in the allied side.
Added more lights to darker areas.
2 Extra exits from the Axis spawn.
Lowered the riverbed so you get hurt dropping into it.
Added a little water to the river.
Re-arranged the bridge tank
Removed some excess prop_static's and overlays.
Made the Beds in the sniper rooms static so they cant be blown into the stairwell.
Opened up the Axis street a little so it's less cramped.
Added an 3 extra snipe window in the axis buildings.
Added access to snipe from the Churchtower and another house over the river.
And a lot of other little tweaks and improvements to prevent exploits and hacks based on CAL feelback.
I'll also release an RC1 of the standard Capture version of the map soon."
*DOWNLOAD
RC1* *MIRROR*
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