DOD_STUG_DET by Lard

"I've been working on a detonation version of dod_stug for the CAL League and here it is for the world!

The det times are 4 minute standard rounds, with 1 minute extra for blowing up either of the 2 tanks.

-= changes since b4. =-

Made all doors and window frames not-solid so you don't get stuck on them.

Improved FPS around spawns.

Added an extra pathway over the bridge through the buildings (This should speed up capping/detting a lot, was too slow in b4)

Re-arranged the Allied river stairs to stop sniping into spawn from the river.

Fixed up some spawn camping problems in the allied side.

Added more lights to darker areas.

2 Extra exits from the Axis spawn.

Lowered the riverbed so you get hurt dropping into it.

Added a little water to the river.

Re-arranged the bridge tank

Removed some excess prop_static's and overlays.

Made the Beds in the sniper rooms static so they cant be blown into the stairwell.

Opened up the Axis street a little so it's less cramped.

Added an 3 extra snipe window in the axis buildings.

Added access to snipe from the Churchtower and another house over the river.

And a lot of other little tweaks and improvements to prevent exploits and hacks based on CAL feelback.


I'll also release an RC1 of the standard Capture version of the map soon.
"

*DOWNLOAD RC1*  *MIRROR*