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DOD_STUTTGART by [AoS]Albatros
" Hey.
I've been starting this in February; due to some more or less deserved successes in my real life occupation as a student of laws (yuck!), I was able to work 24/7 on this project. A rough estimation should come to about 440 - 480 hours so far, which is OK I guess taking in consideration the medium dimensions of the map. Download at the end of the first posting.
Anyway, the setting is as follows:
- Southern Germany in early 1945. American troops press to the east crossing the Rhine. On their way there are several large cities, among them Stuttgart, home to some of the most important war related industries in Germany.
In order to prepare for the american assault, all the bridges of the largely destroyed city get blown up, while scattered Wehrmacht and Volkssturm battalions use makeshift fortifications to set up a last line of defense...
There are six flags - four 1-man-caps, 2 two-man-caps. The locations of these flags are balanced in a way that allows both teams to cap the map out in reasonable time, since the capture time of all those flags is relatively short.
Side objectives are several bomb zones that will have a more or less significant influence on the environment. Blowing up a target will deliver different advantages.
Blowing up doors will open new routes. Those routes include decent sniper or MG locations. Also, two of the doors block 2 rooms full of German and American MGs, Panzerschrecks and Submachineguns which can be used (with the limitation of each weapon only having one magazine to keep it all nice and balanced). The last target, a generator, will cause parts of the street illumination to become switched off, changing the environment and, in parts, the gameplay.
Enough information now, here are the Screens: "
*DOWNLOAD B2* *MIRROR*
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