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GG_COD4_VACANT by
prototstar
"CHANGELOG FOR VERSION 8 RELEASE CANDIDATE 1
Completed the kitchen
Completed the small storage room
Improved lightmap.
Modified the Pitch Yaw Roll of Light_Environment. (PYR)
Increased brightness and ambient setting.
Tweaked bloomscale, autoexposure min/max.
Replaced crates with ammo boxes.
Finished placing props.
Retextured certain area.
Added more details to building.
Modified 3d Skybox
Decreased the density of the grass.
'Swaying motion' is now added for the detail sprites.
Replaced the concrete flooring in main building with different texture to remove reflection.
Added PLAYERCLIP above container to prevent player(s) from camping within the static prop.
Radar Overview Added
Added PLAYERCLIP in upper warehouse- windows level.
Added heap lot of junks and garbage composite.
Randomize props PYR (Pitch Yaw Roll)
Two building left of CT spawns are completed.
Added in random antennas.
Increased the surface arae inside the bathroom
Increased player spawns to 32- 16 for each sides.
Fixed grainy error. (.VBSP-related error)
Sets the START & END fade dist for most props.
- Nav mesh generated (TO DO)
Compile under FINAL (-final -both)"
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