DM_STRIKER by [FF]Juim

" Beta 3 changelog
Added some connetive architecture re-structured the lower area for more believable construction.(Note: I am sure this is an improvement over the previous version, but I am not quite sure exactly what I will wind up with down there. I'm on to something though).Added combine ball spawner in central room where 357 used to be.
Fixed red shadows problem.(I had the ambient set too high in the env_light entities outside). Removed pipe models from pipe tunnels which lead to transporters.(facilitates better movement through tunnels).
Added two more teleporters in main room. (I had recieved many requests for these).
Clipped the bejeezus out of the tank contraption and several other areas to reduce snagging during gameplay. Removed one of the RPG's. Changed the water hazard texture to the Toxic texture (Makes more sense visually). Feedback appreciated.
Thanks for having a look."

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