DM_ZEST by Minotauro

"Cross-post from my portfolio thread. I wrote a making of article of DM_Zest, showing a bit of my texture workflow and some considerations about layout, lighting and silhouette.

DM_Zest is a HL2DM map I made for a contest at MapCore called "The Cube Challenge". The rules were simple: The playable area of the map should be no larger than a 1024x1024x1024 cube. For reference, a player model is 72 units high in HL2DM.

My idea was to make a stylish and clean map reusing some textures and ideas from my Zest Foundation UDK Scene.

This map took me a total of 24 hours of work to complete."

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