|
L4D_END_OF_HUMANITY by Megadude
"First 5 maps in a 7 map campaign, (or versus). There are a few nods towards differemt aspects of L4D as well as nods towards Valve's other games. There is also a sort-of mini-game in map 5, but I'll let you figure out what it is.
Third beta of the campaign End of Humanity, (formerly Running Away). This beta contains the first 5 maps of a 7 map campaign/versus.
Map 1 - Leaving Town: Apartments/offices/street.
Map 2 - Retail therapy: Warehouse/supermarket/mall/bus station.
Map 3 - Underground Adventures: Sewers/factory.
Map 4 - Industrial Incident: Factory.
Map 5 - The Source of the Infection?: Railway lines/wooded area/lab facility.
Known bugs:
*Map 3 - Underground Adventures - the survivor bots sometimes have problems getting off the top of the ladder at the end of the map.
*Map 4 - Industrial Incident - the common infected sometimes have trouble dropping down through vents in the ceiling.
*Map 5 - The Source of the Infection? - no health kits get carried into this map from the previous map, so pick up your health packs before closing the saferoom door in map 4!
*Map 5 - The Source of the Infection? - bots and infected have some trouble climbing the fire escape ladder at the beginning of the map.
*Map 5 - The Source of the Infection? - survivor bots hesitate on some of the stairs in the lab facility.
*Map 5 - The Source of the Infection? - nav problem for common infected at the crescendo event so they try to get through a closed gate.
*Map 5 - The Source of the Infection? - no soundscapes, (forgot to put them in - oops).
*Map 5 - The Source of the Infection? - survivors can climb up a ladder on a train tank that the shouldn't be able to."
*DOWNLOAD V3* *MIRROR*
|