PL_REDSHIP by MoonQuake

"RedShip is different from a regular payload map from its objectives that must be destroyed/defended.
You have to push a cart like in any other payload map, but RedShip randomly choses 1 from 3 different types of payload. (see below)
There's also 3 different possible atmospheres for the map: a sunny day up above the clouds, a cloudy day or sunset time above the lake. They can play to your advantage depending on the class you play.
Sometimes you'll also have environmental objects to destroy that block your way or to unlock a path to help your team.

Easter eggs can also be found on the map: one for each of the 9 classes in the game. Can you find all of them?

====== Changelog beta 18 ======

- End of round would sometimes end the game and switch to the next map in rotation independently of timeleft for the map.
- During stage 2, RED would not have the low gravity effect upon spawning.
- It was possible to see sparks underneath RedShip.
- Missing embedded soundfile for new soundscape.
- Modified the upper vents a bit so that both vents can now be guarded by a single sentry/player.
- Added small platform in CIC room in front of Engine room corridor to accommodate snipers.


24/7 server running RedShip:
216.246.108.66:27015
5EGC.com|REDSHIP!|500FPS|HLSTATSX "

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