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PL_WINNEBAGO by
S.W.A.T.Y
"The map is based on meet the sniper video, it doesnt mean that its sniper friendly because its not. My main focus with railroad is to make everything from the 'Meet the sniper video" in my map and balance both teams.
b7 to b8 changes:
-Fixed a few visible nodraw spots in the map.
-Fixed some displacement problems near the 1st red spawn.
-Fixed some places where players would get on the windows of the 1st red's spawn.
-Fixed a place in the 1st red spawn where engis would build in the spawn.
-Clipped some stairs to make it easier for players to get up the stairs.
-Improved performance via func_occluder.
-Fixed a problem with cubemaps.
-Clipped a lot of buildings that players were getting stuck on.
-Made the 2nd part of the map a bit smaller after the 1st point.
-Added a bridge after the 3rd point.
-Prop optimization.
-Added more details around the map.
-Fixed a case where pyros would kill players through the gates of the first spawn.
-Fixed the doors not closing after capping the 1st point for the 1st red spawn.
-Added a door after capping the 1st point preventing the red players from going back to the spawn.
-Redesigned a few buildings.
-Changed the name of the map to Winnebago.
Special thanks to the Candy Land community for playtesting my map, especially Chris (aka Shrimpster) for his support, Saxton Hale (aka Runtime) and Robert(aka Killa) for hosting my map in his server. "
*DOWNLOAD B8* *MIRROR*
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