STUTTGART SP LEVEL by [AoS]Albatros    WIP

"Hey,

after almost a year of work on this project, I suppose it's time for a WIP thread to show what it currently looks like and what's left to be done .

In the beginning, Stuttgart was supposed to be just another DoD:S map and no more than that, but then I came across so many old pictures and tons of information that I decided to make a standalone-/single player-project out of it.

The style originally was (and probably will be again) a fake sepia athmosphere, while right now it's more of a blueish desaturated ambience. Whatever direction I decide to continue in should in the end add the impression of age to the visuals without making all the city look all artificial, which turns out to be a tough nut so far.

Also, reproducing parts of the city in authentic scale plus providing a good gameplay PLUS not killing the source engine instantly performance-wise is another really tough piece of work. On the bright side, it forced me to learn how to model, and I actually made my first set of 3ds max models ever,
and they even work quite OK - don't ask me why .

The car you can see in various versions isn't one of them - I only textured it, while the main body was made by
Ashley Kursey ( http://ashleykursey.deviantart.com/ ).

OK, so... here's a set of screenshots. I'm not satisfied yet with the athmosphere, but I've got some ideas that might help getting me there."