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TF2_LIGHTHOUSE by
Aaron 'Psy' Garcha
"General (Both versions)
- Added a new fence along the left-side of the hill to improve flow
- Used more conservative values for prop fade distances
- Added a whole bunch of occluders to reduce the amount of models rendered from certain points in the map
- Added uniquely named rock models so that the gray texture will no longer carry over into subsequent maps that use the same rock models.
KOTH Specific
- Added Valve's KOTH logic system
- Cap times are now 8 seconds long (I think)
- Respawn times are dynamic. Defenders have longer respawn waves, attackers have shorter waves.
- Changed some ammopacks and healthkits"
* DOWNLOAD ARENA RC2* * MIRROR*
* DOWNLOAD KOTH RC5* * MIRROR*
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