TF2_SCORCHED by YokaI

"I would love some servers / players to test out my map. I want this map to be fun and visually appealing. For this release, I tested a few times and made some adjustments to the layout and gameplay between each version until I felt each version was "fun" to play during my lan events. The process took quite some time, especially to meet up with other TF2 players, but finally this map is ready for it's first beta release.

All versions besides CTF feature a Lava Rising / Lowering gameplay dynamic, and it will be very important for engies to be aware and move their sentries in and out of the middle point. Scouts should also be able to jump across the lava with minimal damage. The lava rising will provide the team who already holds the point with an advantage and a window frame in which they can pull back and prepare for their next attack.

Snipers and engineers are very strong in this map, but it was important to me to make sure that they weren't too important, because that slows down the game quite a bit. I made sure that snipers would have to be very cautious of many openings and routes, making it so that snipers can not be a 1 man army in this map.

I would love feedback on the following

A) Lighting, is the map too dark in some areas? Too Light? While the center point is rather dark, through some small focus group sessions, I found that some people liked the change of aesthetic and it also provided more atmosphere and gameplay differences between the middle of the map and the rest of the level (which is fairly bright). I would like even more feedback on this.

B) Layout : Is there a lack of routes? Is there a lack of cover? Or are the areas that just don't allow fluid player movement? Details for this would be nice, and any suggestions would be good as well.

C) Lava Timing : Is the lava rising too fast? too slow? does it happen too frequently? General comments about the lava and the damage it deals would be ideal.

D) Gametype-Specific Comments : Does KOTH not work properly? Does CTF always end in stalemates? Is Arena just too boring in this map?

E) Aesthetics : You should know what goes here... Texture complaints, skybox complaints, etc etc.

Thanks and I hope everyone enjoys this map. I have put a lot of work into this map both aesthetically and gameplay wise."

*DOWNLOAD CTF/KOTH/ARENA PACKAGE*  *MIRROR*