DOD_VEGHEL by siron

"this is a map i have been working on for the past few weeks, i wanted to make sure i would actually finish it before posting a WIP, and so far i am happy with what i have done. there are still lots of spots that need tweaking, as you can see by the high r_speeds in some spots. its not consistantly high, mostly just when you stand in a certain spot and look a certain way, but i will try to fix those errors. there are also some high e_poly counts that im working to fix. the houses currently have no models or lighting, thats the main thing i have left to do. also, the map will have americans, not british soldiers.

stuff i've changed for beta 3:

-1) modified street from warehouse to jeep, now required to go through house or bypass house and go through fence (you'll see).
-2) axis spawn completely renovated. now 3 ways to go.. straight then upstairs to window or keep going right and exit near sandbag, left to sniper loft / hole in the wall exit, right exit is the same.
-3) the bombed out building near the underpass now has more of a purpose: there is a hole in the wall (looks like its blown by a bazooka) that you can crawl into a room and jump out a window that is near the fountain (another way for allies to cap the fountain). there is also a stairway from this house to the one next to it (previously the one that had 2 windows that led from the tank to the fountain)
-4) fixed nading of axis spawn from warehouse area. (bug fix)
-5) clipped a lot of stuff (bug fix)
-6) building near axis spawn (right as you are exiting) that had 2 windows is now closed off.
-7) closed off window from building near balcony overlooking the cellar (the one with a ladder leading down to the sewers)
-8) added balcony to building near axis spawn with ladder so allies can get into axis sniper room (there is a door blocking them from entering spawn, if they get through the door it kills them).
-9) fixed warning messages so they only display for the player and not the entire team
-10) closed off window by church tank forcing axis to go up stairs and around through gate (you'll see).
-11) moved tank near allied spawn in front of fenced courtyard that leads to middle to protect from spawncamping snipers.
-12) moved allied spawn points outside of building, everyone spawns on the ground now (faster spawn exiting) - old spawn building turned into a sniper house that you can see out to some of the first flag area (not really that great of a sniper spot, but oh well).
-13) fixed fence widths (they were really wide, 16 units, now 8 units).

Enjoy! Still open to new ideas, see email in credits file."

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